Prototype Board Game
This prototype was requested by a client who wanted to test the idea of adapting different mechanics on a game in the style of chess king.
Instead of the game revolving around one piece controlled by the player (the king) the player is able to control several pieces that fit the RPG genre's base archetypes (Tank, Dps, Mage, etc).
Since this was made for playtesting purposes, I created a dynamic script that would allow the user to create and edit parameters before the game starts and then once the game starts,
1) The script reads those parameters,
2) Creates the game space (3d set of tiles on an orthographic camera)
3) Populates the board with all participating pieces
4) Assigns attack, health and other values to each piece
5) Governs that movement of player and AI pieces.
This was a challenging and fun to complete project that allows for it to be extended and while a little rushed, the basic structure of the game is set up so that with minimal editing and refactoring it can be converted to work as a fully fledged game.