Remember kids... always instance your scriptable objects!
Progress?
YES!
Are we there yet?
getting closer and closer.
ETA?
When it's ready.
The good news is:
I am finally starting to feel like I might actually be able to pull this off.
Attacking with cards finally works as intended (with a few more things left to implement).
Things left to do before preparing for online testing:
1 - Make sure that cards get destroyed after reaching zero health.
2 - Decks assembled and sent to the server at the start of the match.
3 - A ton of server verification and authentication. This means we ONLY accept messages from the client who is currently active and verify that he/she has the right to do what he/she asks every step of the way.
4 - Add empower mechanic.
5 - Add steal mechanic.
6 - Win / Lose condition.
7 - Server spawner (No idea how to do this one yet).
Now that I wrote it down, it looks like a lot but... it's not that much when you tackle one thing at a time and avoid panik!
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