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Writer's pictureStratosophic

Slow and steady Devlog #5

Updated: May 21, 2020

Remember kids... always instance your scriptable objects!


Progress?

YES!

Are we there yet?

getting closer and closer.

ETA?

When it's ready.

The good news is:

I am finally starting to feel like I might actually be able to pull this off.




Attacking with cards finally works as intended (with a few more things left to implement).


Things left to do before preparing for online testing:

1 - Make sure that cards get destroyed after reaching zero health.

2 - Decks assembled and sent to the server at the start of the match.

3 - A ton of server verification and authentication. This means we ONLY accept messages from the client who is currently active and verify that he/she has the right to do what he/she asks every step of the way.

4 - Add empower mechanic.

5 - Add steal mechanic.

6 - Win / Lose condition.

7 - Server spawner (No idea how to do this one yet).


Now that I wrote it down, it looks like a lot but... it's not that much when you tackle one thing at a time and avoid panik!





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